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When the flag at nybble 11 is set, the icicle will only fall when a snake block passes beneath it. When the flag at nybble 5 is set, the icicle will never fall. The giant falling icicle sprite (184) has several leftover settings from New Super Mario Bros. When nybble 7 of a moving platform sprite (vertical: 182, horizontal: 186) is set to 1, it will have a rocky look. This is an unused leftover from New Super Mario Bros. When the flag at nybble 10 of the cannon sprite (176) is set, the cannon will rotate 90 degrees back and forth between firing. Nybbles 10 and 11 can be used to specify a specific invisible region (also known as a "location") that the player must touch to cause the Thwomp to fall. When nybble 12 is set to 2, the Thwomp will fall as soon as it loads, no matter how far away the player is.
![snow bros game sprites snow bros game sprites](http://newsimg.ngfiles.com/189000/189739_Ice_Climbers_Wii.jpg)
The Thwomp (sprite 135) and the Giant Thwomp (136) have two unused settings. This option is completely useless, and there is no obvious potential use for it. The flag at nybble 8 will shift it 1 tile upwards. Wii, though, making this setting useless there and here. That constraint was removed for New Super Mario Bros. This was necessary in the DS game because sprite positions were constrained to the tile grid. Wii which is in turn a leftover from New Super Mario Bros.: setting the flag at nybble 11 will shift it half a tile to the right. They retain an unused setting from New Super Mario Bros. Sprites 104 and 105 are the "?" switch and the P-switch, respectively. The sprite that causes other sprites to come out of pipes (98) can spawn Goombrats if nybble 11 is set to 2 or Red Koopa Troopas if it's set to 4. Unfortunately for whoever took the time to program this flexibility, all of them are set to 0 in that stage, and are therefore unused!Ĭauses the lava waves to bounce up and down.Ĭhanges the speed at which the small waves seen on top of the giant waves animate.Ĭhanges the height of the small waves seen on top of the giant waves. Despite this feature being used only once in the game, the sprite has many options to adjust the waves' behavior. Lava (sprite 89) has a feature that causes giant waves to spawn, which is used in World 5-Castle ( Iggy's Volcanic Castle). Specifically: Video has been made private. Please find an archived version of the video(s) or a suitable replacement. This page or section has one or more broken YouTube links. The Giant Buzzy Beetle (606) shares these unused settings. This is a leftover setting from New Super Mario Bros. 1 makes it upside-down, 2 spawns an empty shell instead, and 3 spawns an upside-down empty shell. The Buzzy Beetle sprite (22) has a setting, nybble 12, that changes how it spawns. The Giant Koopa Troopa (476) shares these unused settings. It will start in its shell for a few seconds upon loading if nybble 11 is set to 1. (Other values are untested.) It will walk right instead of left if nybble 10 is set to 1. One at nybble 5 will make it face right if set to 1, play an animation for coming out of an upward-facing pipe if set to 3, and play an animation for coming out of a downward-facing pipe if set to 4. The Koopa Troopa sprite (19) has a few unused settings. Sprites 2-13 (all of the pipe Piranha Plants, pipe Venus Fire Traps and pipe Venus Ice Traps) have an unused setting (nybble 12) that crashes the game if set to 1. The Paragoomba sprite (1) has the same unused setting as the Goomba. When nybble 8 of a Goomba sprite (0) is set to 1, it will be placed behind layer 1 (the tiles that Mario can collide with) and other sprites. 2.1 Left- and Right-Facing Pipe Venus Fire/Ice Traps.